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Showing posts with label PK guide. Show all posts
Showing posts with label PK guide. Show all posts

Saturday, May 2, 2009

GW Online: Priest Guide




I've recently played GodsWar Online on the Ares Server and decide to have a priest for my character and this guide has been very help full. Thanks to chiezee from the GodsWar Online Community. Full discussion available on the GW Online forums.

Cupcake's Priest Guide V.1

Priest guide

I made this guide based on my experience during alpha. I'm not saying this is a perfect guide. Criticisms are welcome

PRIEST is a well rounded character that can heal support allies as well as attack foes or enemies

PROS CONS
Healing Long cooldown of skills
Can do solo leveling Low m. attack
Gaia care is awesome Slow killer
Decent defense physical & magic Skills uses a lot of MP

I. SKILLS

Heal
> heals friendly target
* Get this skill asap

Area Heal
> Heals friendly targets in a certain radius
* Lower healing effect but can heal nearby allies
* Get this skill
Gaia Care
>to increase the chance to dodge and avoid painful damage.
* a must get skill
*at maxed level you'll almost be invincible for 10 secs
Mana Shield
>increases both physical defense and magical defense.
* get this skill, its self explanatory

Shackle
>The target cannot perform any action for the duration of the effect
*take note targeted enemy take less damage from physical and magical . Good against mages but against champ and warrior I doubt it cause they have high normal attack casting this on them would only make them tougher to kill
* get this against casters mages/priest and good for boss too to avoid the AOE
Ice shot
>Hurls an ice arrow at the enemy, dealing magical damage caused by attack power.
* this is the first skill you'll get. dont level this, windblade is better
Windblade
>Hurls a windblade at the enemy, dealing magical damage caused by magical attack power .
* get this. With 1 sec cooldown this would be your most often used skill
Ice Cone
>Binds water vapor into ice cones to attack the enemy, dealing magical damage caused by magical attack power
* i got this but only at level 1 after getting windblade this skill is useless
Dripstone
>Call up innumerous dripstones from underground to attack the enemy, dealing magical damage caused by magical attack power.
* one of my three killer skills
* get this
Holy light
>Use essence of light to blast the enemy, dealing magical damage caused by magical attack power.
* get this
* my strongest single target attack
Stalagmite
>Call up innumerous stalagmites from underground to attack all nearby enemies, dealing magical damage caused by magical attack power.
* YOur first AOE
* good for PVE
* get this
Ternary Curse
>Gathers the essence of water, fire and light to attack all nearby enemies, dealing magical damage caused by magical attack power.
* strongest AOE
* get this


II. STATS

3 WAYS TO BOOST STATS GUILD ALTAR , LEVELING TALENTS and Gears

A. GUILD ALTAR
How to gain stats from guild altar? By joining a guild You can do guild quest to earn Contribution points. This contributions points are then used to make a sacrifce to your chosen altar. DIfferent altars gives different stat bonuses. Important stats to focus are MATK, Hitting, defense, MDEF, damage absorb. If you have an altar that gives dodge bonus you can level this too.

B. TALENTS
> talents are passive skills that raises character stats

How to level Talent? You need Talent Point (TP) to level a Talent
> TPs can be obtained by killing mobs or doing quest with TP rewards
Note: you dont have to focus on 1 talent i dont believe in pure support priest. why ? because we dont have that much support skills only 2 healing skills with not so good cooldowns. in Godswar we were meant to fight and support. so try to balance your talents and see what fits you most.
PRIEST TALENTS


1 Basic Agility: +2 dodge rating
2 Basic Blessing: +5 magical defense
3 Basic Defense: +10 melee defense
4 Basic Purification: +7 magical attack power
5 Basic Prayer: +10 maximum mana
6 Sacrifice Bonus: +8 magical defense
7 Storm Shield: +1 critical resistance
8 Improved Sight:+5 hit rating
9 Attemper Destiny: +8 damage absorption
10 Delphi Forecast: +5 dodge rating
11 Holy Touch: +12 magical attack power
12 Amplify Magic: +14 maximum mana
13 Light of Olympia: +1 duration based spells resistance
14 Hotspring's Blessing: +10 health restoration speed
15 Machaon's Healing: +2,0% healing effect
16 Nectar Usage: +2 mana restoration
17 Delphi Theology: +1 duration based spell hit rating
18 Centaur's Hebalism: +90 maximum health

Talent Paths
Damge Absorb Path : 2 , 6 , 9
Dodge Path : 1 , 3 , 7 , 10
MTK Path : 4 , 8 , 11
Healing Path : 5 , 15
Health Points Path : 5 , 14 , 18
MP restore Path : 5 , 12 , 16


How i distributed my TP?
At Low levels: Focus on Basic Defense and MATK talent path
By the time you reach level 40 you might want to save TPs for m.def and damage absorb

LVL 50-60: Mobs at this level are magic type.
At lvl 50 you should have at least 190+ mdef & 170+ absorb ( with mdef gears) continue to add Damage absorb path to lvl 8 or 9 then continue adding Basic Defense and MATK path
* try compounding Mdef gears before lvl 50

LVL 70+: If your defense is enough to take on MOBS of the same level try adding talents to healing path and if you feel like your losing too much mana and regenerating less , add some on Mp restoration path.Dont forget to keep adding on MATK path. At this point you should have atleast gained the title of Silver Priest ( requirements: lvl70 , 1000 MATK).

LVL 80+ Continue on Def and MATK. This time you might want to consider adding up on crit resist & dodge path . why you ask? its better to dodge than to take bombs and crits especially among other class that even with your high def and mdef they still hurt you or even 1HKO you. considering the long cooldown of skills; dodging even just 1 hit is significant. Add some HP too to avoid being 1HKO especially against champs. Continue balancing your talents dont focus on 1 path cause at higher lvl, talents consume alot of TP's so its better to add some on other important ones.

At level 92 my talents were set up like this (with stats) :


This is just a sample of my talents. Im not telling you to follow this. my defense was without mana shield on that pic, healing was without the title of silver priest. i ended up alpha lvl 95 my defense with mana shield was 1.2k, hitting 280+, dodge 330+, Matk 1470+ I wasn’t able to take SS of my talents and stats when I was lvl 95 . ( my stats are with gears on btw)


C. GEARS
You should have atleast 2 sets of gears. melee def and mdef

For PK gears
* I recommend gears with 3-4 stats. Def, dodge, healing, hitting & MATK.
HEAD GEAR: MATK head gear with 3-4 stat of the mentioned above
BODY,LEGGINGS,SHIELD,CUFF,PENDANT,BELT : get with the recommended stats
RING: when you're 80 you'll get a ring which has MATK base stat, Try compounding until you get a MATK additonal stat.
GLOVES: it has a hitting rate as base stat. compound it until u get a MATK as additonal stat.

III.LEVELING
Where to level?
1-20 : Newbie guide
20-30: You'll get Quest where you need to kill elite, Boy girl quest.
I recommend that at this level you start doing dailies and repeated quests.
30 onwards: I recommend do dailies, repeated quest, and do quest with TP rewards.
* when doing repeated quest, do quest that only requires you to kill mobs. Don't do repeated quest that require you to collect something ( tooth, bubbles etc) this takes time to finish.
*Note- when doing dailies always check what gears you are wearing. You might end up using mdef gears on melee mobs. Happened to me many times.

IV.PK TIPS

WARRIOR: Have high def(physical&magic), high HP restoration, High HP, high Absorb. In short hard to kill.
TIP: If the warrior has less than 250 hitting, you'll likely to dodge most of his attacks, duel them head on. Use your strongest attacks (holy light, dripstone) use windblade as fill up skill while holy light and dripstone are at cooldown. Dont bother using different skills like ice cone, ice shot , windblade has better damage. HEal when necessary & use gaia care at tight moments.
* if warrior have superior stats dont even dare to engage.

CHAMP: They are th PK kings, Have high hitting, high attack, high dodge, & crit
TIP: Dueling them needs alot of strategy, patience & running lol. You should have atleast studied their skills cooldown & range. You should have enough HP to withstand their 2 strongest AOE. BAsically the strategy here is HIT & RUN. We have healing and they dont. Just pray they dont crit often. Make them loose their target so move around but dont get stuck on barriers!. use holy light, dripstone, run on cooldown engage with gaia care & hope you dont miss.
* dont dare fight champs 10 lvls higher than you or higher level gears.
Mage & Priest soon to come.
Have Fun!

Monday, April 27, 2009

2 moons Castle Sieges - What you need to know

Castle Siege: Learning your role

Thanks to greyw1z from the 2moons forums (Acclaim)


An average Castle Siege can easily be divided in 2 main parts: Pre-Gates and Post-Gates (see picture). The first part consist in all the events that take place before the South gate and at least one of the other 2 gates (West and East) are broken, once this happen the second part starts.



Over the entire siege the defending guild has the edge (better teleport system, easier goals, etc), therefore, on the Pre-Gates part the attacking guilds should work together, and under no circumstances attack each other, otherwise, there would be a huge waste of time that only benefits the controller of the castle (this is if the guilds actually want to win and not to help the defending guild to keep control).

How to not attack each other in the first part?
The guilds that participate on siege are known on Wednesday night, so the leaders of the participant guilds have 5 days to talk to each other and make an agreement of peace until the gates are broken (even if they are KOS), then is a free for all.

In siege you must hold control to attack other attacking guilds, so there is no “oops my bad” excuse. After all, everyone wins from this alliance.

Some of the roles for the first part are:

Mages & Staff Summoners: The Supporters
Their main function as ranged attackers with Magic attack (Gates are immune to Magic attacks) is to hit the defenders that are attacking your tanks, and the ones melee classes can’t reach. Example:



The other thing they could do is to attack gates with their non-magical-attacks (the Summoners could switch to Twin Blade and Mages could use Uzer Gain or Aqua Circle), but this role is far in importance from the main. Everything else they do (like a random Imitid Flash or Palpus to another attacking guild) would result in help to the defending guild.

TB Summoners, Knights, Bagis: The Physical Damage Dealers

These ones play the most important job by far: they must destroy the gates as soon as possible. You only must attack gates, nothing else, if someone else is attacking you ignore them, killing those are the job of the Supporters. The description of your work is basically: 1) Run to gate 2) Attack 3) Die & Reborn, repeat all over again, pretty easy in theory.



Segnales, Hunters: The Hybrids

These are the versatile classes. Segnales should play both roles, Curse Field the defenders out of melee range and do Physical damage to gates (healing plays a tertiary role, buffs are important though).
Hunters can play any role, if your guild is lacking of Mages and/or Staff Summoners, they got to help killing the defenders out of melee range, if the guild is lacking of (physical) damage dealers, they should attack gates. On a semi even circumstance, Hunters should attack gates.

First gate was a piece of cake but the other 2 takes years!

Empirically, I have seen that the East and West take a lot of more time to break than the first gate, but mostly if because of players mistakes as well:

No Soloing



This is not a race, you don’t win anything to get to the gate first and die seconds after, and going alone to a gate will only get you killed faster. Regroup: All the members of your party meet at some point (not in the entrance, in case some noob is spamming Aoe’s) and go to the same gate at the same time, always respecting the roles of course.

Play smart

There are some factors you have to take into account when choosing which gate to go:
-Gate remaining HP.
-Defenders and attackers at the Gate.

If one gate is about to be destroyed, ALL the GUILDS should go there and finish it, take a statue and ignore the other gate for the rest of the game.
If the West Gate has a full party of Mages and Hunters defending it and the one in the East has 1 Bagi and people from the other guilds attacking guilds are running to that gate, don’t try to be a hero, go to the one with more chances to be attacked and destroyed.

Learn from your deaths

If your party got crushed 3 times in a row by 6 Curse Field from Segnales with +7’s 130 Whips, are you going to go again with no changes? Of course not, get some resistance and go again, this time you will have the advantage.

Woooot, we’re inside, now what!?

Every guild has their own strategy. In my opinion, the best one is:

After guild takes control of a guardian stone (your favorite one), The entire guild must rush and attack another stone, no one must defend, the reason is because the stones have 5 minutes of invulnerability. After 5 minutes passed one Physical Damage Dealer should attack the stone until it has 42% left, a little less than half bar (So even if an enemy guild does the rest of the damage and gets the 15% bonus for last hit, you will keep control of stone). After guardian stone has a little under half bar left, everyone must continue conquering other statues.

After you got enough statues (at least 3), EVERYONE must meet at Juto, and AFTER everyone is there, start to empathize.

Don’t rush the empathize



The penalty for stopping communication with Juto is huge, you lose a random stone, which removes you some buffs and increase your respawn time. It’s important to wait until the guild has enough stones and everyone is at Juto or blocking the entrances to Juto to start to empathize. My favorite block spot is this.

There are plenty of others tactics; some more controlish, others more aggressive.

Also, is important to note that guardian stones shall not be taken in a random order; each one adds a special effect to the member and this has to be taken into consideration, also the location of the guardian stones play a HUGE factor when deciding what stone to pick first.




Other common mistakes:

Warm Chocolate Pudding:



Killing the other guilds in the spawn point doesn’t increase your charisma at all, just makes you look lame. Got to admit it is a great source of help to the defending guild though…

Lack of rules knowledge

Your laziness might cost 50M and 600 adventure points to your guild; I have seen plenty of Mages doing Gracious Eddy to Guardian stones among other atrocities. The Guides are quite short, just read them:

Intro
General guide

After reading the guides you should be able to answer questions like: What happens after a Stone is taken? What happens if I lose communication with Juto? How long is the respawn time if I control 3 guardian stones?



Lack of preparation

Siege is not just another Dead Front since there are only 2 sieges you can play per month (unless you have characters on both servers and both are high levels). You should be prepared for a whole hour of action, some of my personal suggestions are:

-Take all your resistance there (if you don’t have, make some sets and buy necks).

-If some part of your gear or weapon sucks or you just broke it, try to get one lent from a friend just for Siege.

-Use all the consumable items you need (the ones from Dead Front or North Ares).

-Buy (or win) an Orphina Seal and Clear Water of the Volcano just for siege, they are awesome. (You can also farm the timed rings from Crespo, some of them have crazy effects and you can wear them with personal item).

-Bring all your personal items (like Dark Eye or the Critical Ring, each one will be useful at some point).

-Buy enough pots for 75 minutes.



-Try to get Ventrilo or Team Speak.

-Meet and know your guildies (guild hoppers have extra work here).

-Know your enemies weakness (Make some class break and level break).

-Minimize your lag (Restart your PC before the Siege, use the lowest graphics, turn ads off, close the other programs, etc).

-Guild HAS to have 50 members for siege, you can go in with less people, but really, FIFTY is the ideal number, get some fillers from your friend list if someone felt sleep or can’t connect, the one with most people always has the advantage.

-Watch previous Sieges.

Have a nice Siege.