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Showing posts with label gamerce. Show all posts
Showing posts with label gamerce. Show all posts

Saturday, June 6, 2009

Dragon Sage Class Build (tank/pvp)

Credit goes to the original source.

Dragon Sage Class Build (tank/pvp)

This is a great Tank/PVP build that i am using and having alot of fun with. The main focus is using Health Drain, and Breath for your main two damage spells. Its is very important to max out Mana to health spell and Health to mana spell. These 2 spells will make you pretty much invincible with nearly no need for potting.

This build will not allow you to deal a whole lot of damage with your weapon as this build has the minimum strenght but you will get a large chunk of damage dealing with Health Drain and Breathe as they are intelligence based.

For your pvp you are gonna need to rely on your ability to maximize your Rapid Lock spell and be able to use youre Mana to Health and Health to Mana spell efficiently. So if you are not good with micro managing during battle this may not be the right build for you. Also because of limited strenght you are going to become a lucky expert at weapon/armor requirement decreasing.

This build has so many options that you can choose from for pve and pvp and has some nice DoT’s. They problem for a typical Dekan Sage build is to not supply the mana pool needed to sustain these spells. Luckily i have done alot of calculating and have come with the proper amount of wisdom/physche needed to fully restore your health bar with Mana to Heald spell. And just enough vitality to fully recover mana bar fully from health. This build has a ton of int for the two main damage dealing spells you are going to be using: Health Drain, and Breathe.

Mana guard is where this build is going to shine and make you pretty much invincible for 60 seconds which is more than enough time to dispatch most classes in pvp.

Stat Point Build at Level 99



The recommended spell upgrades:

(Dragon Fighter Tree)



(Dragon Sage Tree)





Rohan Dark Elf skill tree

Rohan Dark Elf skill tree




Default Rohan Dark Elf skill tree
Rohan Dark Elf skill tree



The Dark Elf Mage


1. Attack Spell
2. Spell that holds the target in place.
3. Self Buff that increases the player's HP and MP based on the user's Level.
4. Spell that cures the target of silence.
5. Toggle. Increases Magic Attack and reveals all hidden monsters within a certain radius. Also affects party members.
6. Skill that removes the Magic Barrier and Mana Guard effects the target might have.
7. Spell that damages the target and a portion of that damage is recovered as HP.
8. Self Buff that increases the critical chance of magic attacks.
9. Skill that prevents the target from doing anything. If the target receives damage the effect breaks.
10. Spell that damages the target and a portion of that damage is recovered as MP.
11. Self Buff that increases the damage critical hits do based on the user's Intelligence and Wisdom. Wisdom affects it more.
12. Skill that decreases the target's Movement Speed and Attack Speed.
13. Another Attack Spell. I think this one might be affected by Intelligence.
14. Skill that decreases the target's Weight limit and Magic Resistance.
15. Skill that can randomly remove a buff from the target.
16. Area of Effect Attack Spell. I think this one is also affected by Intelligence.
17. Self Buff that reflects some of the damage the user receives towards the attacker.
18. Area of Effect spell that deals continuous damage based on the user's Wisdom.
19. Spell that uses a Portal Stone to teleport the player instantly. Can also teleport the party members that are within a certain range.

The Subclasses

The Dark Elf Warlock



1. Buff that increases the damage of staffs.
2. Party Buff that increases poison attribute damage.
3. Self Buff that decreases damage received based on the user's Intelligence.
4. Self Buff that allows the user to resist stuns and roots.
5. Skill that prevents the target from using concealment skills.
6. Skill that absorbs the target's Stats.
7. Buff that increases the damage of attack skills depending on the M.Kill Count.
8. Attack Spell that damages nearby objects and slightly pushes them back.
9. Skill that prevents the target from using debuffs.
10. Self Buff that reflects some of the damage and effects back at the attacker.
11. Area of Effect skill that does damage over time. Based on the caster's Intelligence.
12. Area of Effect skill that prevents the usage of potions.
13. Skill that decreases the level of the target's skills.
14. Attack Spell that does damage and roots the enemies around the caster.
15. Skill that absorbs one of the target's buffs.
16. Skill that negates the effect of the target's Pet.
17. Skill that makes the user fake death, resetting the monsters' threat level and puts the player in invincible mode.
18. Skill that allows the user to reset their first job skills(Lv 2 allows them to reset also their 2nd job skills).
19. Attack spell that removes the effect of the target's equipped equipment, does damage, and does damage over time.

The Dark Elf Wizard



1. Buff that increases the damage of staffs.
2. Buff that increases the damage of attack skills.
3. Self Buff that decreases the damage received based on the user's Wisdom.
4. Self Buff that allows the user to resist stuns and roots.
5. Skill that prevents the target from using concealment skills.
6. Attack Spell that does damage to the target and enemies behind it. Based on the caster's Wisdom.
7. Buff that increases the damage of attack skills depending on the M.Kill Count.
8. Skill that decreases the target's max MP and HP.
9. Attack Spell that does damage to the target multiple times. Based on the caster's Wisdom.
10. Skill that prevents the party from receiving Critical Damage.
11. Skill that randomly removes buffs from enemies in a selected area.
12. Area of offect attack spell. Damage is based on the caster's Wisdom.
13. Skill that stuns enemies attacking the caster.
14. Skill that does damage based on wisdom and stuns enemies around the user.
15. Self Buff that makes a skill have no recast time.
16. Area of effeck skill that puts enemies to sleep. Damage wakes them up.
17. Buff that revives the target when they die. Can be used on others.
18. Skill that allows the user to reset their first job skills(Lv 2 allows them to reset also their 2nd job skills).
19. Self Buff that turns normal attacks into area of effect attacks.

Sunday, May 17, 2009

[Atlantica Online] Damage Value for All the Skills in game

Thanks to Kaidis of the the Atlantica Online community for post.

Since Developer keep playing around with skills, it will be slightly different. Furthermore, PVE and PVP skill effects are different. But I hope this helps little bit.


wallpaper11(1600_1200)




*********************************************************************************
Deadly Strike
[lv] [hp-] [mp cost]
1 -1000 189
21 -2440 229
41 -3880 269
61 -5320 309
70 -5968 327

Deadly Shot
[lv] [hp-] [mp cost]
1 -1000 173
21 -1880 253
41 -2760 333
61 -3640 413
70 -4036 449

--------------------------------------------------------------
Monk

Holy Guard
[LV] [HP+] [MP cost]
1___ 150____ 126
21__ 290____ 206
41__ 430____ 286
60__ 563____ 362

Awakening
[LV] [HP+] [MP cost]
1___ 350____ 105
21__ 430____ 225
41__ 510____ 345
60__ 586____ 459

Protect
[LV]__[HP restore]__[Def+]__[MP use]
1_______ 200_____ 1200______ 63
21______ 300_____ 1300_____ 163
41______ 400_____ 1400_____ 263
60______ 495_____ 1495_____ 358

Shield of Protection
[LV]__[HP restore]__[Def+]__[MP use]
1_______ 125______ 250______ 63
21______ 205______ 290______ 123
41______ 285______ 330______ 183
60______ 361______ 368______ 240

------------------------------------------------------------------
Shaman vs Oracle

Noble Sacrifice
[LV] [HP+] [DEF+] [MP cost]
1___ 1360__ 350____ 361
21__ 2040__ 1250___ 461
41__ 2720__ 2150___ 561
61__ 3400__ 3050___ 661
70__ 3706__ 3455___ 706


Brutal Will
[LV] [HP-] [Attck+] [Hit Rate+] [AP+] [MP cost]
1___-116____ 150_____ 13_____ 50____ 120
21__-196____ 230_____ 25_____ 60____ 180
41__-276____ 310_____ 37_____ 70____ 240
61__-356____ 390_____ 49_____ 80____ 300
65__-372____ 406_____ 51_____ 82____ 312

Seth's Will
[LV] [HP-] [Def-] [Attck+] [Hit rate+] [AP+] [MP cost]
1__ -225_ -410__ 150_____ 14%___ 55____ 210
21_ -325_ -418__ 250_____ 28%___ 67____ 310
41_ -425_ -426__ 350_____ 42%___ 49____ 410
61_ -525_ -434__ 450_____ 56%___ 91____ 510
65_ -545_ -425__ 470_____ 58%___ 93____ 530

-------------------------------------------------------------------------
Shaman vs Oracle

Blessing of Life
[LV] [HP+] [MP cost]
1___ 800____ 147
21__ 1140___ 227
41__ 1480___ 307
61__ 1820___ 387
70__ 1973___ 423

Healing
[LV] [HP+] [MP cost]
1___ 950____ 210
21__ 1350___ 310
41__ 1750___ 410
61__ 2150___ 510
70__ 2330___ 555

------------------------------------------------
Shaman vs Oracle

Hex of Darkness
[LV] [HP-] [Max Hp-] [Turn last] [MP cost]
1__ -175___ -70_______ 3______ 100
21_ -235___ -94_______ 5______ 200
41_ -295___ -118______ 7______ 300
61_ -355___ -142______ 9______ 400
70_ -382___ -152______ 9______ 445

Vortex
[LV] [HP-] [Max HP-] [Turn last] [MP cost]
1__ -200___ -75_______ 3______ 210
21_ -280___ -105______ 5______ 330
41_ -360___ -135______ 7______ 450
61_ -440___ -165______ 9______ 570
70_ -476___ -178______ 9______ 624

-----------------------------------------------------
Sword

Flame Sword
[LV] [HP] [MP cost]
1___-800____89
21__-1160__129
41__-1520__169
61__-1880__209
81__-2240__249
91__-2420__269
100_-2582__287

Dark Seed
[LV] [HP] [turn last] [MP cost]
1___-60____ 5______ 100
21__-100___ 7______ 200
41__-140___ 9______ 300
61__-180___ 11_____ 400
81__-220___ 13_____ 500
91__-240___ 14_____ 550
95__-248___ 14_____ 570

---------------------------------------------------
Spear

Lightning Spear
[LV] [HP] [AP-] [MP cost]
1__ -350__-50___ 63
21_ -570__-68___ 103
41_ -790__-86___ 143
61_ -1010_-104__ 183
70_ -1109_-112__ 201

----------------------------------------------------
Archer

Silence
[LV] [HP] [MP cost]
1__ -160___ 63
21_ -300___ 164
41_ -440___ 244
61_ -580___ 324
70_ -643___ 360

------------------------------------------

Gunner

Wild Shot
[LV] [HP] [MP cost]
1__ -400___ 89
21_ -610___ 189
41_ -870___ 289
61_ -1130__ 389
70_ -1247__ 434

-----------------------------------------------
Art.

Deep Insight
[LV] [HP-] [Atk-] [Def-] [MP cost]
1___ -95__ -120_ -300___ 78
21__ -215_ -80__ -500___ 138
41__ -335_ -40__ -700___ 198
61__ -455__ 0___-900___ 258
70__ -509_ 18__ -990___ 285

-------------------------------------------------
Viking

Freezing Axe
[LV] [HP-] [Def-] [MDef-] [MP cost]
1__ -150__ 400____ 1_____ 63
21_ -270__ 200___ -79____ 183
41_ -390___ 0___ -159____ 303
61_ -510_ -200__ -239____ 423
70_ -564_ -290__ -275____ 477

-------------------------------------------------
Beast trainer

Beast Summon
[LV] [HP-] [MP cost]
1__ -510___ 162
21_ -670___ 242
41_ -830___ 322
61_ -990___ 402
70_ -1062__ 438

------------------------------------------------
Witch

Mana drain
[LV] [HP-] [MP-] [MP cost]
1__ -500__ -800___ 50
21_ -600_ -1020___ 90
41_ -700_ -1240__ 130
61_ -800_ -1460__ 170
70_ -845_ -1559__ 188

Mana Recharge
[LV] [MP+] [MP cost]
1___ 700___ 945
21__ 940___ 1105
41__ 1180__ 1265
61__ 1420__ 1425
70__ 1528__ 1497

Meteor Strike
[LV] [HP-] [MP cost]
1__ -850____ 420
21_ -1190___ 720
41_ -1530__ 1020
61_ -1870__ 1320
70_ -2023__ 1455

Mana Trap
[:V] [MP+] [MP cost]
1___ -50____ 140
21__ -150___ 180
41__ -250___ 220
61__ -350___ 260
70__ -395___ 278

--------------------------------------------------
Princess

Princess' Order
[LV] [HP+] [Def+] [MP cost]
1____ 80__ 1300____ 63
21__ 120__ 1336___ 123
41__ 160__ 1372___ 183
60__ 198__ 1406___ 240

Royal Signet
[LV] [HP-] [Atk-] [MP cost]
1___ -40__-300___ 126
21__ -120_-820___ 206
41__ -200_-1340__ 286
61__ -280_-1860__ 366
70__ -316_-2094__ 402

Family Signet
[LV] [HP-] [Atk-] [MP cost]
1___ -40__-300___ 126
21__ -120_-786___ 206
41__ -200_-1260__ 286
61__ -280_-1740__ 366
70__ -316_-1956__ 402

Imperial Signet
[LV] [HP-] [Atk-] [MP cost]
1___ -40__-225___ 126
21__ -120_-665___ 206
41__ -200_-1105__ 286
61__ -280_-1545__ 366
70__ -316_-1743__ 402

-----------------------------------------------------
Prophet

Shattered Sword
[LV] [HP-] [Atk-] [MP cost]
1___-130__-300___ 126
21__-250__-580___ 206
41__-370__-860____286
61__-490__-1140___366
70__-544__-1266___402

Broken Spear
[LV] [HP-] [Atk-] [MP cost]
1___-130__-300___ 126
21__-250__-660___ 206
41__-370__-1020___286
61__-490__-1380___366
70__-544__-1542___402

Rusty Axe
[LV] [HP-] [Atk-] [MP cost]
1___-130__-300___ 126
21__-250__-700___ 206
41__-370__-1100____286
61__-490__-1150___366
70__-544__-1680___402

Concentrate
[LV] [HP+] [ATk+] [Accuracy+] [MP cost]
1___ 150___ 25_____ 4%_______ 73
21__ 250__ 145_____ 16%_____ 133
41__ 350__ 265_____ 18%_____ 193
61__ 450__ 385_____ 40%_____ 253
70__ 495__ 439_____ 45%_____ 280

-----------------------------------------------------
Exo.

Mana Seal
[lv] [HP-] [MP cost]
1__ -175___ 126
21_ -295___ 206
41_ -415___ 286
61_ -535___ 366
70_ -589___ 402

Seal Staff
[lv] [hp-] [atk-] [mp cost]
1 -225 -300 126
21 -405 -700 206
41 -585 -1100 286
61 -765 -1500 366
81 -945 -1900 446
90 -1026 -2080 482

Mana Burn
[lv] [hp-] [mp-] [mp cost]
1 -350 -500 126
21 -550 -740 206
41 -750 -980 286
61 -950 -1220 366
81 -1150 -1460 446
85 -1190 -1508 462

Speed Cast
[lv] [hp+] [AP+] [MP cost]
1___ 50___ 18____ 63
21__ 130__ 22___ 103
41__ 210__ 26___ 143
61__ 290__ 30___ 183
70__ 326__ 31___ 201

----------------------------------------------------
Inventor

Summon Machine
[lv] [mp cost]
1 162
21 322
41 482
61 642
70 714

-------------------------------------------------
Cannon

Smoke Bomb
[lv] [hp-] [accuracy-] [mp cost]
1 -95 -2% 78
21 -215 -10% 138
41 -335 -18% 198
61 -455 -26% 258
70 -509 -29% 285

-------------------------------------------------
Lady Knight

Light Slash
[lv] [hp-] [mp cost]
1 -250 89
21 -770 129
41 -1290 169
61 -1810 209
81 -2330 249
91 -2590 269
100 -2824 287

-------------------------------------------------
Janissary(c rank mercenary)

Snipe
[lv] [atk+] [mp cost]
1 50 45
21 290 105
41 530 165
61 770 225
70 878 252

----------------------------------------
Spratan

Warcry
[lv] [hp-] [turn last] [hit rate(%)] [mp cost]

1___-100_____3________-14________210
11__-230_____4________-21________270
21__-360_____5________-28________330
31__-490_____6________-35________390
41__-620_____7________-42________450
51__-750_____8________-49________510
61__-880_____9________-56________570
70__-997_____9________-62________624

-----------------------------------------------------

Combo

Hell Fire
= Swordman (Dark Seed) + Shaman (Hex of Darkness)

[LV]____[HP]____[Turn Last]
1______-770________5
21_____-870________7
41_____-970________9
61_____-1070_______11
70_____-1115_______11

------------------------------------------------------------------------------------
Max damage of Hell Fire (base on magic skill lv91 with "Spell Scroll of Concentration"

Turn Last = 14

Max Damage = 1200
------------------------------------------------------------------------------------

Bombing Campaign
= Cannoner (Smoke Bomb) + Princess (any skill ends with Signet)

[LV]____[HP]____[Accuracy]____[MP]
1_______??________???________???
21______??________???________???
41______??________???________???
61______??________???________???
71______??________???________???

----------------------------------------------------------------------------------

Max damage of Boming Campaign (base on magic skill lv91 with "Spell Scroll of Concentration")

Max Damage = 5900

------------------------------------------------------------------------------------

Divine Slash
= Lady Knight (Light Slash) + Oracle (Vortex)

[LV]_____[HP]
1_______-400
21______-1100
41______-1800
61______-2500
70______-2815

--------------------------------------------------------------------------------------------

Max damage of Divine Slash (base on magic skill lv91 with "Spell Scroll of Concentration")

Max Damage = 5900

--------------------------------------------------------------------------------------------

Schizophrenia
= Witch (Mana Trap) + Oracle (Seth's Will) or Shaman (Brutal Will)

[LV] [HP] [MP(opponent)]
1___-100_____-400
21__-220_____-1680
41__-340_____-2960
61__-460_____-4240
70__-514_____-4816

-------------------------------------------------------------

Main Character skills.
Following damage is base on lv100.

Range Hero (Chaos Wind) (turn last : 4 , turn delay : 3)
1lv 125 > 20lv 182 > 40lv 242 > 60lv 302 > 65lv 317
Skill last 4turn on begining, additional 1turn after each 10lv.
e.g.) 1lv:4turn, 11lv:5turn, 21lv:6turn...

Melee Hero (Break Down) / Mage Hero (Evanescent Scud) (turn last : 1 , turn delay : 3)
1lv 250 > 20lv 326 > 40lv 406 > 60lv 486 > 65lv 506

----------------------------------------------------------------------------

Main Character's Combo skills

Destructive Wind (turn last : 4)
= Range Hero (Chaos Wind) + Melee Hero (Break Down)
1lv 400 > 20lv 514 > 40lv 634 > 60lv 754 > 65lv 784
Skill last 4turn on begining, additional 1turn after each 10lv.
e.g.) 1lv:4turn, 11lv:5turn, 21lv:6turn...

------------------------------------------------------------------------------------------

Max damage of Destructive Wind (base on magic skill lv91 with "Spell Scroll of Concentration")

Turn Last = 12

Max Damage = 1500

------------------------------------------------------------------------------------------

Destructive Light (turn last : 1)
= Range Hero (Chaos Wind) + Melee Hero (Break Down) + Mage Hero (Evanescent Scud)
1lv 400 > 20lv 1160 > 40lv 1960 > 60lv 2760 > 65lv 2960

------------------------------------------------------------------------------------------

Max damage of Destructive Light (base on magic skill lv91 with "Spell Scroll of Concentration")

Max Damage = 5000

--------------------------------------------------------------------------------------------



*Damage Value for Main Character Combo skills are changed little bit(now about 100 higher) since this data is from May 29 2008.
Specially, the damage value of Main(mage) has been raised alot.


*Max damage of each Combo skill is base on data table made on Sept. 10th.

Monday, May 11, 2009

Money Making in 2moons

Do you want to be richer in 2Moon?Read the guide up,you will learn useful infomations from the article. There are many ways to make money in any game but I'd just prefer raiding dungeons and getting exp with money and good drops. More guide and tips from Gamerce.


Simple Rules to Dil Digging
1. Pick ANYTHING up that might be worth ANY value
2. Sell any ?normal? items to merchants
Any items that can be bought from a merchant
3. Keep any slotted or magic/noble items in your storage
The ones worth selling to other players
4. Make use of the individual shops
Sell gems, noble/magic/socket items,
5. Don?t be afraid to shout!
Shouting what you have is a good way to tell the world that your selling it


General Money Making Strategies
-grinding
-fishing (not as effective)
-quests
-begging (it sometimes works)



Lvl 1-15: Ha! You want to make big money? Well level up. I suggest grinding North Morte/North Ares and Maze of Noobs. Grab any armor/weapon you see and sell any potions you don?t need. Do some small quests that give you money.


Lvl 16-25: Not a bad place to be in. Grinding will give you normal amounts but if you want a raise in your pay, go grab a party and head to Den of Norak! The monsters there drop 100+ dil and 500+ dil weapon/armor! Whenever you?re in a dungeon, don?t worry about the dil that?s not circulating within the party, worry about getting your hands on the items the monsters drop. The deeper in the Den you go, the more money you will make. This goes the same with Castor cave except that the path is longer. Otherwise, some good grinding locations are Requires, Castor Cave, and Den of Norak.


Lvl 26-35: By this time, new paths have opened up for you. Commissioned quests give you a random amount of money for grinding a few monsters. The first one starts at lvl 30 and rewards you with not only 11k+ but also with adventure points to help your guild out. By the time of level thirty, you should be able to solo Den of Norak and head to Den of Norak lvl2. That place is tough. No joke, they do at least 600 damage per hit and pkers don?t help either. They do have drops of up to 22k (highest I?ve seen). My average rate of doing Den of Norak lvl 2 is 30k for half an hour. It gives me pretty good exp and money. I recommend being in a party so you wouldn?t die in there. I don?t recommend Castor Cave lvl 2 as it takes a long time to get there. Some good grinding locations are Requires beach (farther in), Heiharp, and Frozen Valley. Otherwise, go dungeon with some friends.


Lvl36+: Now you have a lot of choices from commissioned quests, long grinds, dungeon raids, or just normal questing. Where you go and what you do, I shall leave it up to you.


Spotting a Good Item
Magic/Noble Items: Magic items should generally be sold to merchants as their bonus? aren?t enough to attract other people. Noble items should only be sold player to player if the extra characteristics are good. The higher the level requirement, the more attention it attracts.
Example: You have a staff with +7 fire damage ? and you have another staff with +20Magic Damage, +12 Fire Damage ?. The first one should be sold to a merchant and the second one should be sold player to player.


Socket Items: Generally, don?t sell any socket armor below lvl 24 unless you?re below that level. People aren?t interested in putting good gems in low lvl armor. Try to aim for 3-4 socket armors or weapons that are for higher levels.


Rings/Necklaces: Having four slots per character for these, a player can enhance their offense or defense capabilities by equipping such items. These have very simple distinctions of what?s good and bad.
-elemental damage rings: Below lvl24, +7 elemental damage are good but players lvl 25+ look for +14,+20,+27 rings.
-elemental resistance necklaces: These never sell. Don?t even bother putting it in your shop if it?s below 3%
- magic/physical damage: Anything +8 is good to sell but not above 10k. Anything like 9+ or higher would be worth a lot more.


Gems: There are some that wouldn?t sell (and you should use) and there are some worth selling. Pretty much for below lvl 30, +14 or lower elemental damage rings are popular. For people higher than that level, they look for +20 and +27 gems. Elemental resistance gems rarely sell player to player so sell them to merchants. For health, and mana, sell anything that is +10. For Rhombus/Pyramid, sell anything above +10 also.

Monday, April 27, 2009

2 moons Castle Sieges - What you need to know

Castle Siege: Learning your role

Thanks to greyw1z from the 2moons forums (Acclaim)


An average Castle Siege can easily be divided in 2 main parts: Pre-Gates and Post-Gates (see picture). The first part consist in all the events that take place before the South gate and at least one of the other 2 gates (West and East) are broken, once this happen the second part starts.



Over the entire siege the defending guild has the edge (better teleport system, easier goals, etc), therefore, on the Pre-Gates part the attacking guilds should work together, and under no circumstances attack each other, otherwise, there would be a huge waste of time that only benefits the controller of the castle (this is if the guilds actually want to win and not to help the defending guild to keep control).

How to not attack each other in the first part?
The guilds that participate on siege are known on Wednesday night, so the leaders of the participant guilds have 5 days to talk to each other and make an agreement of peace until the gates are broken (even if they are KOS), then is a free for all.

In siege you must hold control to attack other attacking guilds, so there is no “oops my bad” excuse. After all, everyone wins from this alliance.

Some of the roles for the first part are:

Mages & Staff Summoners: The Supporters
Their main function as ranged attackers with Magic attack (Gates are immune to Magic attacks) is to hit the defenders that are attacking your tanks, and the ones melee classes can’t reach. Example:



The other thing they could do is to attack gates with their non-magical-attacks (the Summoners could switch to Twin Blade and Mages could use Uzer Gain or Aqua Circle), but this role is far in importance from the main. Everything else they do (like a random Imitid Flash or Palpus to another attacking guild) would result in help to the defending guild.

TB Summoners, Knights, Bagis: The Physical Damage Dealers

These ones play the most important job by far: they must destroy the gates as soon as possible. You only must attack gates, nothing else, if someone else is attacking you ignore them, killing those are the job of the Supporters. The description of your work is basically: 1) Run to gate 2) Attack 3) Die & Reborn, repeat all over again, pretty easy in theory.



Segnales, Hunters: The Hybrids

These are the versatile classes. Segnales should play both roles, Curse Field the defenders out of melee range and do Physical damage to gates (healing plays a tertiary role, buffs are important though).
Hunters can play any role, if your guild is lacking of Mages and/or Staff Summoners, they got to help killing the defenders out of melee range, if the guild is lacking of (physical) damage dealers, they should attack gates. On a semi even circumstance, Hunters should attack gates.

First gate was a piece of cake but the other 2 takes years!

Empirically, I have seen that the East and West take a lot of more time to break than the first gate, but mostly if because of players mistakes as well:

No Soloing



This is not a race, you don’t win anything to get to the gate first and die seconds after, and going alone to a gate will only get you killed faster. Regroup: All the members of your party meet at some point (not in the entrance, in case some noob is spamming Aoe’s) and go to the same gate at the same time, always respecting the roles of course.

Play smart

There are some factors you have to take into account when choosing which gate to go:
-Gate remaining HP.
-Defenders and attackers at the Gate.

If one gate is about to be destroyed, ALL the GUILDS should go there and finish it, take a statue and ignore the other gate for the rest of the game.
If the West Gate has a full party of Mages and Hunters defending it and the one in the East has 1 Bagi and people from the other guilds attacking guilds are running to that gate, don’t try to be a hero, go to the one with more chances to be attacked and destroyed.

Learn from your deaths

If your party got crushed 3 times in a row by 6 Curse Field from Segnales with +7’s 130 Whips, are you going to go again with no changes? Of course not, get some resistance and go again, this time you will have the advantage.

Woooot, we’re inside, now what!?

Every guild has their own strategy. In my opinion, the best one is:

After guild takes control of a guardian stone (your favorite one), The entire guild must rush and attack another stone, no one must defend, the reason is because the stones have 5 minutes of invulnerability. After 5 minutes passed one Physical Damage Dealer should attack the stone until it has 42% left, a little less than half bar (So even if an enemy guild does the rest of the damage and gets the 15% bonus for last hit, you will keep control of stone). After guardian stone has a little under half bar left, everyone must continue conquering other statues.

After you got enough statues (at least 3), EVERYONE must meet at Juto, and AFTER everyone is there, start to empathize.

Don’t rush the empathize



The penalty for stopping communication with Juto is huge, you lose a random stone, which removes you some buffs and increase your respawn time. It’s important to wait until the guild has enough stones and everyone is at Juto or blocking the entrances to Juto to start to empathize. My favorite block spot is this.

There are plenty of others tactics; some more controlish, others more aggressive.

Also, is important to note that guardian stones shall not be taken in a random order; each one adds a special effect to the member and this has to be taken into consideration, also the location of the guardian stones play a HUGE factor when deciding what stone to pick first.




Other common mistakes:

Warm Chocolate Pudding:



Killing the other guilds in the spawn point doesn’t increase your charisma at all, just makes you look lame. Got to admit it is a great source of help to the defending guild though…

Lack of rules knowledge

Your laziness might cost 50M and 600 adventure points to your guild; I have seen plenty of Mages doing Gracious Eddy to Guardian stones among other atrocities. The Guides are quite short, just read them:

Intro
General guide

After reading the guides you should be able to answer questions like: What happens after a Stone is taken? What happens if I lose communication with Juto? How long is the respawn time if I control 3 guardian stones?



Lack of preparation

Siege is not just another Dead Front since there are only 2 sieges you can play per month (unless you have characters on both servers and both are high levels). You should be prepared for a whole hour of action, some of my personal suggestions are:

-Take all your resistance there (if you don’t have, make some sets and buy necks).

-If some part of your gear or weapon sucks or you just broke it, try to get one lent from a friend just for Siege.

-Use all the consumable items you need (the ones from Dead Front or North Ares).

-Buy (or win) an Orphina Seal and Clear Water of the Volcano just for siege, they are awesome. (You can also farm the timed rings from Crespo, some of them have crazy effects and you can wear them with personal item).

-Bring all your personal items (like Dark Eye or the Critical Ring, each one will be useful at some point).

-Buy enough pots for 75 minutes.



-Try to get Ventrilo or Team Speak.

-Meet and know your guildies (guild hoppers have extra work here).

-Know your enemies weakness (Make some class break and level break).

-Minimize your lag (Restart your PC before the Siege, use the lowest graphics, turn ads off, close the other programs, etc).

-Guild HAS to have 50 members for siege, you can go in with less people, but really, FIFTY is the ideal number, get some fillers from your friend list if someone felt sleep or can’t connect, the one with most people always has the advantage.

-Watch previous Sieges.

Have a nice Siege.



Sunday, April 26, 2009

Quest Guide: Dark Side lvl 1-45

Shaiya is an MMORPG (Massively Multiplayer Online Role Playing Game) created by Sonov Entertainment and published in North America and Europe by Aeria Games and Entertainment. The game is being launched in Europe. A German Open Beta started on the 3rd of December 2008 and a French version started on the 16th of March 2009.






Credit goes to _narmora_ of the Shaiya - Aeriagames forums.


i missed a quest guide for the dark side, when I was playing my first character...

so I started to do one with my second char (HM).
(Perhaps some Quests are only for HM)

You can see/download it as pdf-file:
http://www.narmora.keepfree.de/quests.pdf

or if u want to have sorting options or work with the file at your own you can download a xls-file (better u choose 'save target as' per rightklick on the link):
http://www.narmora.keepfree.de/quests.xls

useful link for monster locations to complete the quests:
http://shaiyamaps.awardspace.com/map_locator.php
I hope the owner will forgive me the direct posting. (there was a post somewhere in the forum...)

Belle's Simple Noob Money Making Guide

Gaia Money Making tips for newbies.



Credit goes to Belle of the Gaia Online forums.




Welcome to my money making guide to GAIA! Just follow the steps upon joining Gaia and start your way to riches.

Step 1:Use your bait to catch fish, they will mostly be guppies, but you may get a few bass or even a striper!

Step 2:Goto Ye Ol' Fishin' Hole and sell all your fish. Use that gold to buy 5 more bait.

Step 3:Continue steps 1&2 until you have 2k profit.

Step 4:Buy both Marketplace and trading upgrades.

Step 5:To use the Marketplace, put the items name in quotation marks like this..."ITEM NAME" and select Lowest Buy Price from the drop down menu.

Step 6:Find an item with a sicnificant increase between lowest and next lowest prices and buy it. Sell it for a bit under the new lowest price.

Step 7:When someone buys it, take your money and buy something a bit more expensive and repeat step 6.

Step 8:Repeat this process until you can buy LOTS of things at once and buy all you want. YAY!

9dragons tips


9dragon - mobs to kill for faster leveling



9Dragons Leveling Guide

Compiled from warrior nation and official forums:

Opening Chi:
OC1 (white) Tarantulas near the ruined town towards longmen cavern.
OC1 (black) Tarantulas in the bottom left corner in shi zhang
OC5 (white) big zombies in the ruined town.
OC5 (black) black zombies north of the clan entrance in shi zhang.
OC10 (white) bears. attack from max range with slow spell and run in the opposite direction. northern parts on zhengzhou.
OC10 (black) bears. East of the tarantulas

Revolving Chakra:
RC1 (white) giants. fort in zhengzhou that offers a area of safety to cast from.You will not get hit unless you run out for loot so get what you need and run out for good drops. the safe area there is on the right side as you enter the fort.
RC1 (black) twin brutes but no safe spot to grind from. south of the forest of confucious in shi zhang.
RC4 : Monks/Superior Giants.
RC11 (white) drunken swordsmen in the first parts of the path to Choice of fate. Fast if not slowed. Use para spell.
RC11 (black) drunken swordsmen. same warning - dont run from the swordsmen too far

Raising Light:
RL1 - Raiders in Jinan/Datong (Horse Riders) or Blood Thieves (Wolf Riders)
RL6 - Brown Bears (Regular Brown bears - warriors leave them alone due to damage bug
RL9 - Shadow Disciples, female ones

Five Dragons:
FD1 - Green Toad Demons
FD5 - Axehead Demons and Stoned-skin demons
FD8 - Red Wolves

The B L A D E R Guide - C A B A L Online


Cabal Blader Guide

Thanks to maroons2 of the Cabal forums from E-games PH.


The B L A D E R Guide

Update History:
030209 - The guide was posted
030309 - +7 equipments/weapons added (changed some of the pictures), added duration of buff skills
030409 - added explanation on how the range of BS & LS works, changed/added some pictures, credits section
030509 - added an accessory guide for bladers, converted post#4 as the 3rd page of this guide


The Stats:



  • Str and Dex for bladers give the same attributes, period. Therefore, only 2 types exist, the str/dex type and the int type (if you are out of your mind).


  • Just follow your growth stat requirement and just use int extract potions later.


  • Summarizing this skill rank bonuses table, the total bonuses that a blader will receive at trans/trans are:
  1. Str+96
  2. Dex+192
  3. Int+96
  4. MP+810
  5. HP+810


  • The only category for bladers is whether they are heavy or light.
  1. Heavy types- wears armor set
  2. Light types- wears the martial set

  • Why use armorset? The best reason I think is because of PVP. Armorset gives higher def which is benefitable in PVP.
  • how about martial set? This is the best set for PVE, coupled with blader’s super high defrate, I think we are the best in terms of solo PVE because our survivability is relatively higher compared to other classes.


  • Take note that bladers follow warrior’s stat requirement in terms of armorset. And also, the highest armorset set type that we can wear is up to osmium only because shineguard and mithrilset(WA) is obviously for warriors only.
  • If you’re a good observant, you can see from these pictures that the armorset is only good for PVP when you aren’t lvl99 yet, why?

Osm armorsuit vs Osm martialsuit -> Osm armorsuit (higher def, lower defrate)
Mysticsuit(BL) vs Osm armorsuit -> Mysticsuit (higher def, higher defrate, but lesser slot/options/enchantments)

  • so if you’ll be patient enough to just do PVE till you reach lvl99, you don’t have to settle to armorsuit and be a light type blader all the way (if you dont care in getting crafted/ force enchanted ones).



are you AMAZED by these weapons? Yes, they are amazing including their price tags as well.


4 types of weapons (blade/katana) are used by bladers and each has its own pros and cons:
  • Titanium- has the best upgrades/options/crafts since it’s the lowest weapon among the four, meaning it has the lowest atk and atkrate.
  • Osmium- has good upgrades/options/crafts also and 2slotted types aren’t rare. It’s the most popular weapon, I think.
  • Redosmium- has higher atk and atkrate than osmium, but 2slotted/crafted/with option types is rare.
  • Mithril- the best ofcourse and the dream weapon of everyone. It has the highest atk and atkrate but the rarest (2 slotted types is super rare) and the hardest thing to upgrade (craft,options)

the best advice that I can give is to settle for a good titanium or osmium until you have the alz for a good mithril type (don’t buy unupgraded/unslotted types just for the reason of experience; it’s a waste of money!)



so what shall it be? Katana or Blade? This should be simple
  • Katana- atk rate (requires more dex)
  • Blade- atk (requires more str)
  • But since STR=DEX, stat shouldn’t be a problem.

  • But the difference is so small; in fact, negligible in my opinion, so just go with what gives a better appearance. Many choose katana for its stylish, curved look.
  • But some people makes this issue a little bit complicated, although I don’t want to share to you the recent myths about this 2 weapon, its better that you disprove or prove it to yourselves.
  • Blade- follow the cast time for a given blader skill
  • Katana- “decreases cast time of a skill by some amount” (quoted because it’s NOT PROVEN!)

To summarize the stat requirements of the weapons and equipments:

+6 mithril blade (str-402 int-67 dex-268) atk-165 atkrate-649
+6 mithril katana (str-268 int-67 dex-402) atk-163 atkrate-652
+6 redosmium blade (str-334 int-56 dex-223) atk-126 atkrate-493
+6 redosmium katana (str-223 int-56 dex-334) atk-124 atkrate-496
+7 osmium blade (str-340 int-57 dex-227) atk-126 atkrate-493
+7 osmium katana (str-227 int-57 dex-340) atk-125 atkrate-496
+7 titanium blade (str-256 int-43 dex-171) atk-102 atkrate-398
+7 titanium katana (str-171 int-43 dex-256) atk-101 atkrate-400

+0 mithril suit(BL) (str-351 int-70 dex-351) def-94 defrate-183
+6 mystic suit(BL) (str-278 int-56 dex-278) def-95 defrate-170
+7 osmium martialsuit (str-283 int-57 dex-283) def-91 defrate-154
+6 osmium armorsuit (str-445 int-56 dex-111) def-91 defrate-102


So in making a build for your blader, the best thing to do is to base it on stat requirements of the weapons and equipments that you will wear.

Example build would be (minimum stats):
  1. str- 445(+6 osm armorsuit)
  2. int- 70(+0 mithril suit BL)
  3. dex- 402(+6 mithril katana)


After the lord of war patch, skill grinding for dual transcender at low level isn’t possible anymore.
Certain character level/ class rank should be achieved before skill grinding can be continued which is provided by the table above. Also Change Force skill isn’t available anymore and magic/sword skills will both receive exp whether you use magic or sword skills.


Still, these three are the best in skill grinding when using sword skills.


And any 3 of these for skill grinding using magic.

The Skills

these are the skills that are common to all classes in cabal. I’m not 100% sure about CT and the CD. Did you notice that the AMP for the skills is higher from what is stated before you buy them from the NPCs? It’s because of the AMP bonus


*Whenever you raise a skill level to the next tier, an extra 0.05 AMP will be added to the skill.
Tier 1 ? Lv 1 ? 9
Tier 2 ? Lv 10 ? 12
Tier 3 ? Lv 13 - 15
Tier 4 ? Lv 16 - 18
Tier 5 ? Lv 19
Tier 6 ? Lv 20
Hence, at Level 20, the spell has 0.25 AMP more than when it is Lv 9.


these are the sword skills of the blader. This table doesn’t mean that you get all of them and level them all to 20 because first, at transcender we can only have 21 slots for skills and second, our skillpts are not enough to make them all level20.


Blade Scud and Lightning Slash


What does the orange-colored text in the BL skills Blade Scud and Lightning Slash mean?
Many people are confused over this 1-7 or 1-3 range, thinking that it grants them the ability to cast their skill on a monster from that range.
- Not true.
To get range, there has to be at least 1 additional target between you and the selected target.
Gets? Here are some situations…

Situation 1
- Let's say I want to hit an enemy that is 7 cells away from me. If there is/are no other enemy/ies between me and my target, my BL will walk up to the target at minimum range (being 1) before my skill is casted.

Situation 2
- From the previous situation, if I place an enemy/ies between me and the target enemy at range 7, my character will cast the skill immediately, taking a moment to travel the distance (“walking in the air” effect) and hitting anything along the way till it hits the enemy at range 7.

Any dis/advantage from the 2 situations?
In Situation 1, when you cast Blade Scud at that range, you get 6 hits on it, a full output of damage on the same target.
In Situation 2, when you cast Blade Scud, you get 1 hit per range. By the time you get to the target itself, you only deal 1 hit on it.

In choosing skills, these factors are important to consider:
*Effects
Down ? A secondary effect that makes a target fall onto the ground.
Knockback ? A secondary effect that knocks the target back and also fall onto the ground.
Stun ? A secondary effect that stuns the monster. It’s ineffective against certain monsters. Duration is reduced against players.
HP down ? A secondary effect that reduces the monster’s HP. It can be resisted by higher-level monsters.
*CT/CD, ability to be spammed or put into combo.
*damage it deals to the receiver.
*limit or area of effect of the skill (4 has the largest aoe).



Buffs:
Buffs are categorized into 6 types and no 2 buffs of the same type can be used until a certain class rank is achieved.

strengthen equips……….aura barrier, natural hiding
strengthen weapon…….blade force*, blade aura*, soul blade*, intense blade
strengthen spirit………….concentration, intuition
strengthen body………….iron skin, regeneration*
strengthen gen atk………mirage step, instant immunity
strengthen atk…………….art of fierceness

*Note: These buffs are evolution skills. You cannot use two of the same kind even if you are already allowed to stack buffs.


*Duration at different levels and rank up quest of:
-Concentration
-Blade Force/Blade Aura/Soul Blade
-Iron Skin
-Mirage Step
-Aura Barrier



*Class Rank Up
Level 10: Combo possible

Level 20: Aura Mode possible

Level 30: Battle Mode 1 possible

Level 40: Buff Time 50% UP
Battle Mode 1 + Aura Mode Possible

Level 50: Board Chain Attack Skill Level 1
Battle Mode 2 Possible

Level 60: Battle Mode 2 + Aura Mode Possible
Board Chain Attack Skill Level 2

Level 70: HP Boost, Max HP UP (Values may vary depending on the Battle Style)
Board Chain Attack Skill Level 3

Level 80: Buff Time 100% UP
Board Chain Attack Skill Level 4

Level 90: Combo accessible in Aura Mode
Training Dummy Restriction Removed
Bike Chain Attack Skill Level 1

Level 100: Bike Chain Attack Skill Level 2
Second storage inventory unlocked

- Promotional Quests for Lv. 110 or higher can be played only those who completed the “War Clouds” Quest group.

Level 110: Battle Mode 1 (Combo accessible), Bike Chain Attack Skill Level 3
* Defeat 200 Bloody Orcs in LakeSide and 30 Blaze Hounds in Volcanic Citadel

Level 120: Buff Time 150% UP, Buff Quantity Limit to 6, Bike Chain Attack Skill Level 4
*Defeat 100 Bloody Ogres in LakeSide and 50 Dark Phalanxs in Volcanic Citadel

Level 130: Battle Mode 1 + Aura Mode (Combo accessible), Buff Quantity Limit to 7
* Defeat 70 Flame Zombie Warriors in Tower Of Dead (B2F) and 150 Ectoleafs in Mutant Forest

Level 140: 2 Identical series of Buff can be used and overlapped, Buff Quantity Limit to 8
* Defeat 80 Durahans in Tower Of Dead (B2F) and 100 Viants in Mutant Forest

Level 150: Buff Time 200% UP, Buff Quantity Limit to 9
* Defeat 80 Death Knights in Tower Of Dead (B2F) and 150 Armaps in Mutant Forest

Level 160: Buff Quantity Limit to 10
* Defeat 40 Vice Felichras in Forgotten Temple (B1f) and 50 Lobatums in Mutant Forest

Level 170: 3 Identical series of Buff can be used and overlapped
* Defeat 30 Groga in Forgotten Temple (B1f) and 50 UMD-02 Cornus in Pontus Ferrum
Congratulations, you are finally Class Rank 18

*Upgrade Skills
Vitality Mastery ? Adds MaxHP
Mana Mastery ? Adds MaxMP
Sharp eyes - Adds ATK rate
Reflex - Adds Def rate
Defensive Sense - Adds Def
Offensive Sense - Adds ATK
Force Control - Adds MATK
Eyes of Mind - Adds ATK rate
Sixth Sense - Adds Def rate
Damage Absorb - Adds Def
Impact Control - Adds ATK
Ruling Force - Adds MATK



Accessories


The accessories in Cabal have a very big role on what kind of life a player will have. Is he/she going to deal huge amount of damage? Will he/she survive better against his/her opponents? Will he/she be rich in no time?

*For us bladers, we want to give the highest damage as possible to our foes. From our skills, we are known as natural crit dealers, and adding the DB weapons and helms that we can get, IMO I think we should focus on the critical rate especially for the rings and just choose what’s better for the other accessories (So a perfect DB crit dmg increase weapon/helm is what we need). Here’s a list of accessories that I recommend for bladers (I didn’t include “of Seven Coins” set anymore):



Battle Aura

After you complete your level 20 test, you will obtain Battle Aura. Battle Aura has 6 aura codes, ranging from Water, Ice, Fire, Lightning, Earth and Wind. There is no known stat bonus difference between the Aura Codes, so just choose the graphical appearance you prefer.

*Battle Aura can be stacked onto Battle Mode 1 and Battle Mode 2 and can be used in combo after certain class rank is achieved.

Illusionist

After you complete your level 30 test, you will obtain Illusionist. The Illusionist mode is basically an even more powerful version of battle aura. It will give a huge boost on your critical rate and damage.


Grappler

The Grappler mode turns you into a butt kicking duelist that is a master in the art of 1 on 1 combat. Your swords transform into shiny 3 bladed blue claws. When you activate grappler, most of your skills will be unusable during that time, with the exception of Assault, Double Rising and Blade Scud. During this battle mode, you can attack a single monster with god-like attack speeds, like around 3-5 hits in less than a second.


Crushing Blow

  • Grappler mode also comes with a skill Crushing Blow. When you activate this skill, you leap high into the air, and dive down onto your target. If you deal a critical hit, it is instant death for monsters and people alike. (The victim in the picture is a Reddish Cauda and the blader dealt a damage of Thirteen Thousand Seven Hundred and Seventy Seven!).
  • Grappler is thus awesome for PVP, and it’s very effective at taking down hard monsters that have lots of HP. If a full blown Crushing Blow doesn't instantly kill, it has the potential of dealing 10k damage or more.

Skill Build and Skill Combo
*At transcender, we have a total of 21 slots for our sword skills.

GENERAL BUFFS- obviously, their levels should be maxed
#1 Aura Barrier
#2 Soul Blade
#3 Concentration
#4 Iron Skin
#5 Mirage Step

PVP ORIENTED BUFFS- the reason why I said that they’re inclined to PVP more is because of their short duration. Also, all of them except art of fierceness can’t be stacked to the general buffs until lvl 140 quest is finished. Anyways, I’m not prohibiting you to use it in PVE also if you want. Obviously, they should be maxed.
#6 Intense Blade
#7 Intuition
#8 Instant Immunity
#9 Art of Fierceness

DEBUFF- Field of Fear, our only offensive buff.

#10 Field of Fear

SWORD SKILLS- the levels here are the ones that I prefer. Anyways, its level will still depend on the user as usual.
#11 Assault- 18
#12 Vital Interfere- 12
#13 Double Rising- 20
#14 Storm Grind- 20
#15 Twin Moon Slash- 18 (take note that this skill isn’t like assault, you cast it like a range magic skill)
#16 Mirage Grind-20 and/or Blade Cry- 18
#17 Lightning Slash- 9
#18 Blade Scud- 9
#19 Force Kick- 9 (some BLs replace this with assault for them to get both mirage grind and blade cry)
#20 Dash- 9
#21 Fade Step- 9

SKILL COMBO
*I believe that there should be NO single standard combo for all our skills and also for other classes as well. A wise player will not rely on a specific combo all the time because this just gives a hint for the opponent on how to kill the blader.

CREDITS
Alices of forum.cabalonline.com
cabalwiki.com
ionescel of forum.mmosite.com
kayrai of forum.mmosite.com
cabal.mmosite.com
xanctha/zhaku of forums.e-games.com.ph
cabal.e-games.com.ph
photobucket.com
youtube.com
my fellow BL