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Tuesday, April 30, 2013

[Guide] Monster Land (TP) Lvl50+

Since hitting level 50, I kinda have a hard time doing Monster Land TP solo. Thanks to Zanthax of Skyripper, TP will now be much easier. You can his original post from here.

First of all, we all know that we can't go into the Monster Land (TB/The Beginning) after we reached level 50. It's quite easy to solo in TB, but it is not easy to solo in TP. This is because there are many traps and tricks that make it harder. Even in party, it will be pain if you don't know the tricks. You also can do it solo if u have enough Attack & Defence.

Recommendation:

Party:
3-6 members.. more members will deal more damage, make it quicker to finish.

Solo: (if you can't find party or want to try solo)

Physical/Magical Attack: more than 2k
Physical & Magical Defend: more than 1.3k
Health Points (HP): more than 20k
Pet's Physical/Magical Attack:  more than 1k

Increase the Damage Per Second (DPS)
1) Socket Burning Gem to Wing and Spirit Orb: Damage over time - More +Fire stat will increase the burn damage
2) Teach your pet the Attacking skill like Iron Claw, Whisper, Sweep & Bloom.

I have an Archer Lvl54.. Phy Att 2.7k and Phy Def 1.9k.. with Fire 200, and pet's Att 1.2k with Sweep skill level 1.
I took 10-12 minutes per run. The instance time limit is 20 minutes.



Stage 1: 100% HP

For the first stage, you should need to alert when a Blood Butterfly will be summoned. This Butterfly will heal the Mighty Ape for 18k HP. So, KILL ON SIGHT!





Stage 2: 80% HP
At this stage, you need to focus on the Mighty Ape. When you see the Ape start to punching its chest, the Ape is casting a Meteor Storm. If you have been striked by the meteor, you will receive about 7k+ damage.

So, when the Ape punching its chest, find and hit the Icicle Trap nearby as fast as possible to stop the casting.





Stage 3: 60% HP
At this stage, the Ape will summon its clones that will deal the same damage. There will be 2 Blindfold Traps and a Revelation Trap nearby. Just hit the Revelation Trap to make all the clones to disappear.

DO NOT hit the Blindfold Trap. It will increase the damage of the Ape.





Stage 4: 40% HP
At this stage, there will be Flame Spirits, 2 Erosion Traps, and a Dazzle Trap. Avoid the Flame Spirit, because it will explode at you at deal a high damage. You just need to hit the Dazzle Trap. During this period, there will be some explosion released by the Ape under its feet. It will deal high damage to the nearby players.

I recommend to NOT set for Auto-Combat at this stage. If you hit the wrong traps (Erosion Traps), you will received more damage from the explosion.





Stage 5: 20% HP
This is the last and trickiest stage. The Ape will use some buffs with different effects. However, there are 5 traps will be appear nearby with different Elements of Nature. So, you need to hit the trap with element that opposite of the buff's element to destroy/overcome the buff's effect.

The buffs are:

Fire Strike: Increase the Ape's attack for 30sec.
Opposite Element: Water Element

Water Strike: Increase the Ape's dodge for 30sec.
Opposite Element: Earth Element

Earth Strike: Increase the Ape's defend for 30sec.
Opposite Element: Wood Element

Wood Strike: Make the Ape to invisible for 30sec.
Opposite Element: Gold Element

Gold Strike: Reflect the damage received by Ape for 30sec.
Opposite Element: Fire Element





The buffs that you need to pay attention on are the WOOD STRIKE and GOLD STRIKE. This two buffs will cause the delay of time because you need to wait for 30sec for the effect to stop. So just hit the Gold Element Trap if the Ape is invisible, and hit the Fire Element Trap if the Ape using the reflect buff.

If you hit the correct opposite element trap, the Ape will be dazed/stunned for 10sec. However, if you hit the wrong opposite element trap, you will be dazed/stunned for 10sec.

Friday, April 26, 2013

Upgrade your Wings of Light in Angels Wrath

Once you are done with the First Time Top-up, you can now use your wings once equipped. Press "F" to start flying. But to get better stats, follow the steps below:
 
1) Upgrade Wings: With the right Feather Essence, you can upgrade wings in the Xuanyuan Forge. Upgrading will increase the wings Stats too. You can obtain Feather Essences at The Skygate instance. 



 2) Change Wings: You can synthesize Wing of Light into Wing Flurry at the Xuanyuan Forge or Wing Flurry into Lunar Wings. 


 
Notes: 
Synthesizing Formula: Wing Flurry = Wing of Light + Superior Rare Feather* 5 + The Flying Essence* 50
Superior Rare Feather: Obtainable at Land of Creation.
The Flying Essence: Obtainable at The Skygate instance.

Friday, April 12, 2013

Levelving Guide: Exp

Credits to the original post:

In Angels Wrath, you can enter instances once you reach L30.
For experience, there are: L30 Stairs of the Firmament, L33 Nüwa's Trial and L56.
Please also know that the instance experience is not always the same. A L40 player and a L30 player playing the same instance will gain different experiences.
Skyripper Screenshot
Secrets:
  1. Use the Superior Exp Scroll to gain 2*Exp, and make 4000 points turn 8000.
  2. VIPs can enjoy the Exp Buff for defeating monsters all day. The higher the VIP level, the bigger the Buff.
Once you start using a Superior Exp Scroll, you won't be able to pause its effects for a better time, so use when you have plenty of time to make the best of it, finish all the instances available and go to VIP auto-combat map.
Skyripper Screenshot
Other instances: Level 25 Trial of the Six Realms, Level 34 Land of Fairy Monsters and Level 32 Northern Skygate
Although these three instances don't reward as much experience as the instances mentioned earlier, they do reward a bountiful. So if you have time, finish these instances too and obtain experience plus pet, Orb and Upgrading Materials.

Saturday, June 6, 2009

Dragon Sage Class Build (tank/pvp)

Credit goes to the original source.

Dragon Sage Class Build (tank/pvp)

This is a great Tank/PVP build that i am using and having alot of fun with. The main focus is using Health Drain, and Breath for your main two damage spells. Its is very important to max out Mana to health spell and Health to mana spell. These 2 spells will make you pretty much invincible with nearly no need for potting.

This build will not allow you to deal a whole lot of damage with your weapon as this build has the minimum strenght but you will get a large chunk of damage dealing with Health Drain and Breathe as they are intelligence based.

For your pvp you are gonna need to rely on your ability to maximize your Rapid Lock spell and be able to use youre Mana to Health and Health to Mana spell efficiently. So if you are not good with micro managing during battle this may not be the right build for you. Also because of limited strenght you are going to become a lucky expert at weapon/armor requirement decreasing.

This build has so many options that you can choose from for pve and pvp and has some nice DoT’s. They problem for a typical Dekan Sage build is to not supply the mana pool needed to sustain these spells. Luckily i have done alot of calculating and have come with the proper amount of wisdom/physche needed to fully restore your health bar with Mana to Heald spell. And just enough vitality to fully recover mana bar fully from health. This build has a ton of int for the two main damage dealing spells you are going to be using: Health Drain, and Breathe.

Mana guard is where this build is going to shine and make you pretty much invincible for 60 seconds which is more than enough time to dispatch most classes in pvp.

Stat Point Build at Level 99



The recommended spell upgrades:

(Dragon Fighter Tree)



(Dragon Sage Tree)





Rohan Dark Elf skill tree

Rohan Dark Elf skill tree




Default Rohan Dark Elf skill tree
Rohan Dark Elf skill tree



The Dark Elf Mage


1. Attack Spell
2. Spell that holds the target in place.
3. Self Buff that increases the player's HP and MP based on the user's Level.
4. Spell that cures the target of silence.
5. Toggle. Increases Magic Attack and reveals all hidden monsters within a certain radius. Also affects party members.
6. Skill that removes the Magic Barrier and Mana Guard effects the target might have.
7. Spell that damages the target and a portion of that damage is recovered as HP.
8. Self Buff that increases the critical chance of magic attacks.
9. Skill that prevents the target from doing anything. If the target receives damage the effect breaks.
10. Spell that damages the target and a portion of that damage is recovered as MP.
11. Self Buff that increases the damage critical hits do based on the user's Intelligence and Wisdom. Wisdom affects it more.
12. Skill that decreases the target's Movement Speed and Attack Speed.
13. Another Attack Spell. I think this one might be affected by Intelligence.
14. Skill that decreases the target's Weight limit and Magic Resistance.
15. Skill that can randomly remove a buff from the target.
16. Area of Effect Attack Spell. I think this one is also affected by Intelligence.
17. Self Buff that reflects some of the damage the user receives towards the attacker.
18. Area of Effect spell that deals continuous damage based on the user's Wisdom.
19. Spell that uses a Portal Stone to teleport the player instantly. Can also teleport the party members that are within a certain range.

The Subclasses

The Dark Elf Warlock



1. Buff that increases the damage of staffs.
2. Party Buff that increases poison attribute damage.
3. Self Buff that decreases damage received based on the user's Intelligence.
4. Self Buff that allows the user to resist stuns and roots.
5. Skill that prevents the target from using concealment skills.
6. Skill that absorbs the target's Stats.
7. Buff that increases the damage of attack skills depending on the M.Kill Count.
8. Attack Spell that damages nearby objects and slightly pushes them back.
9. Skill that prevents the target from using debuffs.
10. Self Buff that reflects some of the damage and effects back at the attacker.
11. Area of Effect skill that does damage over time. Based on the caster's Intelligence.
12. Area of Effect skill that prevents the usage of potions.
13. Skill that decreases the level of the target's skills.
14. Attack Spell that does damage and roots the enemies around the caster.
15. Skill that absorbs one of the target's buffs.
16. Skill that negates the effect of the target's Pet.
17. Skill that makes the user fake death, resetting the monsters' threat level and puts the player in invincible mode.
18. Skill that allows the user to reset their first job skills(Lv 2 allows them to reset also their 2nd job skills).
19. Attack spell that removes the effect of the target's equipped equipment, does damage, and does damage over time.

The Dark Elf Wizard



1. Buff that increases the damage of staffs.
2. Buff that increases the damage of attack skills.
3. Self Buff that decreases the damage received based on the user's Wisdom.
4. Self Buff that allows the user to resist stuns and roots.
5. Skill that prevents the target from using concealment skills.
6. Attack Spell that does damage to the target and enemies behind it. Based on the caster's Wisdom.
7. Buff that increases the damage of attack skills depending on the M.Kill Count.
8. Skill that decreases the target's max MP and HP.
9. Attack Spell that does damage to the target multiple times. Based on the caster's Wisdom.
10. Skill that prevents the party from receiving Critical Damage.
11. Skill that randomly removes buffs from enemies in a selected area.
12. Area of offect attack spell. Damage is based on the caster's Wisdom.
13. Skill that stuns enemies attacking the caster.
14. Skill that does damage based on wisdom and stuns enemies around the user.
15. Self Buff that makes a skill have no recast time.
16. Area of effeck skill that puts enemies to sleep. Damage wakes them up.
17. Buff that revives the target when they die. Can be used on others.
18. Skill that allows the user to reset their first job skills(Lv 2 allows them to reset also their 2nd job skills).
19. Self Buff that turns normal attacks into area of effect attacks.